![]() We feel that the new system is more modern and interesting than the old monster mod/nemesis system and is clearer and easier to understand in the heat of combat than Archnemesis was. While you can certainly still rarely encounter scary combinations of mods that really wake you up, it's a lot rarer than it was under the Archnemesis system. Mods are simpler and say exactly what they do. The result is a system that is very similar to what monster mods used to be like, but with much more up-to-date content and balance.While creating the new monster mods described, we were careful to retain most of the interesting mechanics that Archnemesis introduced, but in a way that doesn't include a grab-bag of other effects and is diluted by many other simpler mods. In our opinion, Archnemesis did succeed at adding a lot of interesting new mechanics to rares, but introduced the problems described above. Many of the mods didn't have any appreciable effect under modern balance and there wasn't a lot of interesting gameplay possible. The original motivation for developing Archnemesis was that the previous monster mod system was very out of date.This new reward system smooths out the spikiness that the Archnemesis reward system had. Rare monsters with more mods are more likely to have these special hidden reward mods. In the new system, we have added a significant pool of new rewards to rares, but the reward that is on the monster is hidden (and not associated with a specific mod), so you don't know what kind of rewards you will get until you kill the monster. In other cases, you would ignore a monster completely if you knew that it would only drop rewards that were of no value to you. In some cases, you were then effectively required to fetch a magic-find culling character to make sure that you maximised the value of the monster mod that you had found. This meant that you could tell what kind of rewards you would get in advance. In Archnemesis, rewards were associated with individual mods.Players are no longer required to do annoying actions to maximise rewards. ![]()
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